

THIS GAME IS SUBJECT TO MANY CHANGES OVER TIME AND THE CURRENT STATE OF THE GAME MAY NOT REFLECT THE FINAL PRODUCT!ĭouble Click on stage decorations to delete them So 8 pixels down from the center then 8 pixels up from the center, 200 ticks of game time to complete the bounce, and 0 to start the bounce in the center.Īlso on the Lakitu, I was going to recommend placing him lower in the stage, but if you are going to move the whole stage down as suggested, it may not be necessary.PLEASE NOTE THAT THIS IS A PROTOTYPE AND IS VERY WIP. I usually leave this last value at 0, because for this type of consistent bounce the starting point really doesn't matter much. Sin.y has three parts, amplitude (high much he will move up and down), the period of the motion in game ticks it takes for him to get back to the center of the bounce, and then the offset to start at. Now, I'm going to add in a sin.y element. I'll just pick one and turn his type to normal. You have 10 sprites devoted to his animation, but he's not blinking or anything so you don't need them.

Let's look at your Lakitu, as his type of movement can be accomplished pretty simply. I see that you are interested in making objects move in your stage. Lakitu is more difficult to see now.He now has a blinking animation these relieves me of the distracting hedges I despise in putting on the ground on which the players stand on. dancing hedgesĪnd without further delay, I bring to you screenshots.Ī new ground for the players to stand on.notice the two new platforms.

Changed the clouds, moved them back (they no longer cover the spotted hills), clouds are now moving.Moved Goomba, also changed it's shadow color.New animations for Lakitu, floating animations is changed to code, moved Lakitu higher.(I don't want to distract players, since they're gonna be reading the sign instead of playing the game) Special Thanks to Tamez for the code.Changed the way ground looks as in what the characters are standing on, the original blocked the background too much and the hedges that I put there were an eyesore to me.I have also applied fixes to two of my previous stages Einbroch: City of Steel and Mausoleum of the Emperor, you can find them on my site.Īnyway the changes to the Grassland stage are as follows: However after playing the Super Mario Bros.3 game once more, I have found out a way to make this piece of labor better, I hope you do so too. I've been told numerous times too mend the grassland stage of the hideous green ground upon which the character do battle upon, I too have seen this problem before uploading, but I could not find anyway to repair it, and as such I have left it as is. 3 related stages, I'm here introduce to you all. On this day I will be featuring a stage, the first in a series of Super Mario Bros.
